Tyros3
Reference Manual

3
Songs
- Recording Your Performances and Creating Songs -

Contents
Editing Music Notation Settings	49
Editing Lyrics Display Settings	51
Song Playback Related Parameters (Repeat settings, Channel settings, Guide Function)	52
Keyboard and Vocal Practice Using the Guide Function	53
Playing Backing Parts with the Performance Assistant Technology	55
Creating/Editing Songs (Song Creator)	56
Recording Melodies (Step Recording)	56
Recording Chords (Step Recording)	59
Re-Recording a Specific Section - Punch In/Out	61
Editing Channel Events	63
Editing Chord Events, Notes, System Exclusive Events and Lyrics	66
Editing Song Position Markers	69

Editing Music Notation Settings
To view the music notation of the selected Song, press the [SCORE] button. You can change the notation display as desired to suit your personal preferences. After you change the setting here, you can save the setting as a part of a Song by accessing [DIGITAL RECORDING] -> [A] SONG CREATOR -> TAB [LEFT][RIGHT] CHANNEL -> [A]/[B] SETUP. See page 65.

(Table)
[1 UP DOWN]	LEFT CH	Enables/disables display of the left-hand key range. Depending on other settings, this parameter may be unavailable and may appear grayed out. If this is the case, go to the detailed setting display (on page 50) and set the LEFT CH. parameter to any channel except "AUTO." Or, go to the [FUNCTION] -> [B] SONG SETTING and set the LEFT CH parameter to any channel except "OFF" (page 52). RIGHT (next parameter) and LEFT cannot be turned off at the same time.
[2 UP DOWN]	RIGHT CH	Enables/disables display of the right-hand key range. RIGHT and LEFT (above) cannot be turned off at the same time.
[3 UP DOWN]	CHORD ON/OFF	Enables/disables display of the chords. If the selected Song does not contain chord data, chords are not displayed.
[4 UP DOWN]	LYRICS ON/OFF	Enables/disables display of the lyrics. If the selected Song does not contain lyric data, lyrics are not displayed. When the Song contains Pedal events, pressing these buttons can display the Pedal events, instead of displaying Lyrics. 
[5 UP DOWN]	NOTE ON/OFF	Enables/disables display of the note name (pitch). The note name is indicated at the left of the note. When the space between the notes is too small, the indication may be moved to the top left of the note. When the Song contains Fingering events, pressing these buttons can display the fingering, instead of displaying note names.
[6 UP DOWN]	COLOR ON/OFF	When this is set to ON, the notes in the display appear in color (C: red, D: yellow, E: green, F: orange, G: blue, A: purple, and B: gray).
[7 UP DOWN]	SIZE 	Determines the display resolution (or zoom level) of the notation.
[8 UP DOWN]	SET UP 	See below.
(Table End)

Pressing the [8 UP DOWN] (SET UP) button calls up the detailed setting display. You can set the view type by using the [1 UP DOWN] to [6 UP DOWN] buttons, then press the [8 UP] (OK) button.

(Table)
[1 UP DOWN]	LEFT CH	Determines which MIDI channel in the Song data is used for the left-hand/right-hand part. This setting returns to AUTO when a different Song is selected.
		AUTO: The MIDI channels in the Song data for the right- and left-hand parts are assigned automatically-setting the parts to the same channel as the channel which is specified in the [FUNCTION] -> [B] SONG SETTING (page 52).
		1-16: Assigns the specified MIDI channel (1 to 16) to each of the left- and right-hand parts.
		OFF (LEFT CH only): No channel assignment. This disables display of the left-hand key range.
[2 UP DOWN]	RIGHT CH	
[3 UP DOWN]/[4 UP DOWN]	KEY SIGNATURE	This lets you enter key signature changes in the middle of a Song, at the stopped position. This menu is useful when the selected Song contains no key signature settings for displaying notation.
[5 UP DOWN]	QUANTIZE	This gives you control over the note resolution in the notation, letting you shift or correct the timing of all displayed notes so that they line up to a particular note value. Make sure to select the smallest note value used in the Song.
[6 UP DOWN]	NOTE NAME	Selects the type of the note name indicated at the left of the note in the notation from among the following three types. The settings here are available when the NOTE ON/OFF parameter above is set to ON.
		A, B, C: Note names are indicated as letters (C, D, E, F, G, A, B).
		FIXED DO: Note names are indicated in solfeggio and differ depending on the selected language.
		MOVABLE DO: Note names are indicated in solfeggio according to the scale intervals, and as such are relative to the key. The root note is indicated as Do. For example, in the key of G major the root note of "Sol" would be indicated as "Do." As with "Fixed Do," the indication differs depending on the selected language.
(Table End)

Editing Lyrics Display Settings
To view the lyrics of the selected Song, press the [LYRICS/TEXT] button. If the selected Song contains lyric data, you can have the lyrics shown in the display. Even if the Song does not contain lyrics data, you can input and show the lyrics, or you can show a text file (created on a computer, .txt file less than 60KB) in the display. 

(Figure)
Lyrics display
Press [1 UP DOWN] buttons
Text display
Press the [5 UP DOWN]/[6 UP DOWN] button to actually call up desired text file.

NOTE
When the lyrics are garbled or unreadable, you may need to change the Lyrics Language setting from the [FUNCTION] -> [B] SONG SETTING.

NOTE
Line feed (or "carriage return") is not automatically done in the instrument. If a sentence is not displayed in its entirety because of limitations in the screen space, execute the line feed on your computer.

NOTE
When the background picture is specified in the Song data, the BACKGROUND setting cannot be changed.

(Table)
[1 UP DOWN]	TEXT/LYRICS 	Switches the screen between the Lyrics display (lyrics data in the Song is shown) and the Text display (a text file created on a computer is shown).
[2 UP DOWN]	CLEAR (Text display only)	Clears the text from the screen (the text data itself is not erased). 
[3 UP DOWN]/[4 UP DOWN]	FIXED 16-PROPORTIONAL 28 (Text display only)	Determines the text type (fixed or proportional) and font size. Fixed is suitable for displaying lyrics with chord names, since the positions of chord names are "fixed" to the corresponding lyrics. Proportional is suitable for displaying lyrics without chord names or explanatory notes. The numbers 16 to 28 indicate font sizes. This menu appears only when a text file is selected.
[5 UP DOWN]/[6 UP DOWN]	TEXT FILE 	Calls up the text File Selection display. After selecting, press the [EXIT] button to return back to the Lyrics/Text display. 
[7 UP DOWN]/[8 UP DOWN]	BACK GROUND	Allows changing of the background picture of the Lyrics/Text display. After making the setting, press the [EXIT] button to return back to the Lyrics/Text display.
		NOTE
		For information on available image files, refer to the MAIN PICTURE parameter on page 124.
(Table End)

Song Playback Related Parameters (Repeat settings, Channel settings, Guide Function)
The Tyros3 has a variety of Song playback functions: 
Listen to (or practice along with) your favorite Song repeatedly-with Repeat Playback.
Play back all of the Songs in a particular folder-repeatedly or at random-for your listening pleasure.
Play back all of the Songs in all of the folders. Each of the SONG [1] to [4] buttons has wealth of Songs-put them all together and you've got a lot of music you can play repeatedly or at random.

Call up the operation display. 
[FUNCTION] -> [B] SONG SETTING

(Table)
[A]/[B]	GUIDE MODE	See page 53.
[1 UP DOWN]	GUIDE ON/OFF	
[G]	REPEAT MODE	Determines the method of repeat playback.
		OFF: Plays through the selected Song, then stops.
		SINGLE: Plays through the selected Song repeatedly.
		ALL: Continues playback through all the Songs in the specified folder repeatedly.
		RANDOM: Continues playback at random through all the Songs in the specified folder repeatedly.
[H]	REPEAT FOLDER	Determines the directory in which the Songs are played in sequence when the REPEAT MODE is set to "ALL" or "RANDOM." Here, the directory refers to the path memorized to each of the SONG [1] to [4] buttons.
		CURRENT: Sequentially plays all Songs in the directory containing the currently selected Song, starting with the currently selected Song.
		ALL: Sequentially plays all Songs in all directories (memorized to the SONG [1] to [4] buttons). Playback starts with the currently selected Song, then the remainder of the Songs in the current directory, followed by the Songs in the other directories.
[I]	PHRASE MARK REPEAT	Phrase Mark is a pre-programmed part of some Song data, which specifies a certain location (set of measures) in the Song. When this is on, the section corresponding to the specified Phrase Mark number is repeatedly played back.
[2 UP DOWN]	LEFT CH	These parameters determine which MIDI channel in the Song data is assigned to the Left- or Right-hand part of the Guide function and the Song Score function.
[3 UP DOWN]	RIGHT CH	
[4 UP DOWN]	AUTO CH SET	When set to "ON," this automatically sets the proper MIDI channels for the Right- and Left hand parts pre-programmed in the commercially available Song data. Normally, this should be set to "ON."
[5 UP DOWN]/[6 UP DOWN]	LYRICS LANGUAGE	Determines the language of the displayed lyrics.
		AUTO: When the language is specified in the Song data, the lyrics are displayed accordingly. When the language is not specified in the Song data, the lyrics language is regarded as INTERNATIONAL below.
		INTERNATIONAL: Handles the displayed lyrics as a western language.
		JAPANESE: Handles the displayed lyrics as Japanese.
[7 UP DOWN]	QUICK START	On some commercially available Song data, certain settings related to the Song (such as Voice selection, volume, etc.) are recorded to the first measure, before the actual note data. When Quick Start is set to "ON," the Tyros3 reads all initial non-note data of the Song at the highest possible speed, then automatically slows down to the appropriate tempo at the first note. This allows you to start playback as quickly as possible, with a minimum pause for reading of data.
[8 UP DOWN]	P.A.T. (Performance Assistant)	See page 55.
(Table End)

Keyboard and Vocal Practice Using the Guide Function
The Guide functions provide convenient learning and practicing tools to help you master the instrument. By pressing the [SCORE] button, you can have the notation of the Song displayed, showing the notes you should play and when you should play them, for ease in learning. The Tyros3 also features convenient vocal practice tools that automatically adjust the timing of Song playback to match your vocal performance (when singing into a connected microphone.)

1	Select the desired Song for practicing the keyboard or singing.

2	Call up the setting display.
[FUNCTION] -> [B] SONG SETTING

3	Use the [A]/[B] button to select the desired Guide function type.

There are four Guide function type: two are for keyboard practice and two are for singing.

Guide menu for keyboard practice
Follow Lights: When this is selected, Song playback pauses, waiting for you to play the notes correctly. When you play the correct notes, Song playback continues. Follow Lights was developed for the Yamaha Clavinova series. This function is used for practicing purposes, with built-in lamps on the keyboard indicating the notes to be played. Even though the Tyros3 does not have these lamps, you can use the same function by following the indications in the displayed notation with the Song Score function.
Any Key: With this function, you can play the melody of a Song just by pressing a single key (any key is OK) in time with the rhythm. Song playback pauses and waits for you to play any key. Simply play a key on the keyboard in time with the music and Song playback continues.

Guide menu for singing
Karao-Key: This function lets you control the Song playback timing with just one finger, while you sing along. This is useful for singing to your own performance. Song playback pauses, waiting for you to sing. Simply play a key on the keyboard (any key is fine) and Song playback continues.
Vocal Cue Time: This function lets you practice singing with the proper pitch. Song playback pauses, waiting for you to sing. When you sing with proper pitch, Song playback continues.

4	Use the [1 UP DOWN] button to turn the Guide function ON.

5	Call up the Score display by pressing the [SCORE] button.

6	Press the SONG [PLAY/PAUSE] button to start playback.
Practice playing the keyboard or singing, along with the Guide type selected in step 3. 

7	Press the [STOP] button to stop playback.

NOTE
You can save the Guide settings as a part of the Song data (page 65). For Songs to which the Guide settings have been saved, the Guide function will be automatically turned on and the related settings will be recalled when the Song is selected.

Playing Backing Parts with the Performance Assistant Technology
This feature makes it exceptionally easy to play the backing parts along with Song playback.

NOTE
To use the performance assistant technology, the Song must contain chord data. If the Song contains this data, the current chord name will be displayed in the Main display during Song playback, letting you easily check whether the Song contains chord data or not.

1	Select a Song.

2	Call up the operation display.
[FUNCTION] -> [B] SONG SETTING

3	Press the [8 UP DOWN] button to turn the [P.A.T.] (performance assistant technology) on.

4	Press the [PLAY/PAUSE] button to start playback.

5	Play the keyboard.
The instrument automatically matches your performance on the keyboard to the Song playback and chords, no matter what keys you play. It even changes the sound according to the way you play. Try playing in the three different ways below.

(Figure)
Playing the left and right hand together (method 1).
Play three notes at the same time with your right hand.
Playing the left and right hand together (method 2).
Play several notes one after the other with different fingers of your right hand.
Playing the left hand and right hand alternately.
Play three notes at the same time with your right hand.

6	Press the [STOP] button to stop playback.

7	Press the [8 UP DOWN] button to turn the [P.A.T.] off.

Creating/Editing Songs (Song Creator)
To create a Song, you can compose your performance by entering it one event at a time (called "Step Recording"), as well as recording your performance in real time (described in the Owner's Manual). This section explains operations of Step Recording and re-recording or editing existing Song data. 

Call up the operation display. 
[DIGITAL RECORDING] -> [A] SONG CREATOR

There are six Pages (tabs) in the Song Creator display.

REC MODE	Re-records the Song. See page 61.
CHANNEL	Edits the Channel events. See page 63. 
CHORD	Records the Chords and Sections with timing (page 59) or edits them (page 67).
1-16	Records the melodies (Step Recording; see below) or edits the recorded melodies (page 67).
SYS/EX.	Edits the System Exclusive events. See page 67.
LYRICS	Inputs/edits the lyrics. See page 68.

Recording Melodies (Step Recording)

1	Press the SONG [REC] and SONG [STOP] buttons simultaneously.
A blank Song ("New Song") is called up for recording.

2	Call up the operation display.
[DIGITAL RECORDING] -> [A] SONG CREATOR -> TAB [LEFT][RIGHT] 1-16

3	Press the [F] button to select the channel for recording.

4	Press the [G] (STEP REC) button to call up the STEP RECORD display.

5	Start Step Recording.

(Figure)
When a note is input, the location (bar: beat: clock), note name, velocity and length are shown as a list. 

(Table)
[A]/[B]/[C]		Moves the cursor in the list.
[G]		Determines the velocity (loudness) of the note to be entered. The velocity value can be specified within a range from 1 to 127. The higher the velocity value, the louder the sound becomes.
		KBD.VEL: Actual resulting velocity
		fff: 127
		ff: 111
		f: 95
		mf: 79
		mp: 63
		p: 47
		pp: 31
		ppp: 15
[H]		Determines the gate time (note length) of the note to be entered.
		Normal: 80%
		Tenuto: 99%
		Staccato: 40%
		Staccatissimo: 20%
		Manual: The gate time can be set to any desired percentage by using the [DATA ENTRY] dial.
[I]		Determines the note type to be entered: normal, dotted or triplet.
[J]	DELETE	Deletes the selected data.
[1 UP DOWN]	BAR	Sets the position of the note to be entered.
[2 UP DOWN]	BEAT	
[3 UP DOWN]	CLOCK	
[4 UP DOWN] to [8 UP DOWN]		Determines the note length to be entered: whole-note, half-note, quarter-note, eighth-note or sixteenth-note.
(Table End)

Example of Step Recording-Melodies

(Score)
*	The numbers shown in the illustration correspond to the following operation step numbers.

In this example, keep in mind that one of the steps involves holding down a key on the keyboard while executing the operation.
Select the Voice for recording after calling up the Step Recording display.

1	Press the [G] button to select "f."

2	Press the [H] button to select "Tenuto."

3	Press the [I] button to select the "dotted" note type.

4	Press the [6 UP DOWN] button to select the quarter-note length.

5	Play the C3 key.
The first note is entered.

6	Press the [I] button to select the "normal" note type.

7	Press the [7 UP DOWN] button to select the eight-note length.

8	Play the D3 key.
The second note is entered.

9	Press the [H] button to select "Staccato."

10	Press the [6 UP DOWN] button to select the quarter-note length.

11	Play the keys E3 and F3 in order.
The first measure has been completed.

12	Press the [6 UP DOWN] button again to enter a quarter-note rest.
To enter the rest, use the [4 UP DOWN] to [8 UP DOWN] buttons. (Press the button once to select the rest value, and once again to actually enter it.) A rest having the specified note length will be entered.

13	Press the [G] button to select "mp."

14	Press the [H] button to select "Normal."

15	While holding G3 key on the keyboard, press the [6 UP DOWN] button.
Do not release the G3 key yet. Keep holding it while executing the following steps.

16	While holding the G3 key, press the C4 key.
Do not release the G3 and C4 keys yet. Keep holding the notes while executing the following step.

17	While holding the keys G3 and C4, press the [5 UP DOWN] button.

18	Press the [STOP] button (or press the [C] button) to return to the top of the Song, then hear the newly entered Song by pressing the [PLAY/PAUSE] button.

19	Press the [EXIT] button to exit from the Step Recording display.

20	Press the [I] (SAVE) button to execute the Save operation.

CAUTION
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

Recording Chords (Step Recording)
You can record Chords and Sections (Intro, Main, Ending, and so on) one at a time with precise timing. These instructions show how to record chord changes using the Step Record function.

1	Press the SONG [REC] and SONG [STOP] buttons simultaneously.
A blank Song ("New Song") is called up for recording.

2	Call up the operation display.
[DIGITAL RECORDING] -> [A] SONG CREATOR -> TAB [LEFT][RIGHT] CHORD

3	Press the [G] (STEP REC) button to call up the STEP RECORD display.

(Figure)
About these buttons, refer to page 57.

4	Start Step Recording.

Example of Step Recording-Chords

(Score)
MAIN A
BREAK
MAIN B
*	The numbers shown in the illustration correspond to the following operation step numbers.

Before starting, make sure the [AUTO FILL IN] button is set to off.

1	Press the STYLE CONTROL [MAIN A] button.

2	Press the [5 UP DOWN] button to select the half-note length.

3	Play the chord C, F and G in the chord section of the keyboard.

4	Press the STYLE CONTROL [BREAK] button.

5	Press the [6 UP DOWN] button to select the quarter-note length.

6	Play the chords F, and G7 in the chord section of the keyboard.

7	Press the STYLE CONTROL [MAIN B] button.

8	Press the [4 UP DOWN] button to select the whole-note length.

9	Play the chord C in the chord section of the keyboard.

10	Press the [STOP] button (or press the [C] button) to return to the top of the Song, then hear the newly entered Song by pressing the [PLAY/PAUSE] button.

11	Press the [EXIT] button to exit from the Step Recording display.

12	Press the [F] (EXPAND) button to convert the input chord change data into the Song data.

13	Press the [I] (SAVE) button to execute the Save operation.

CAUTION
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

Re-Recording a Specific Section - Punch In/Out
When re-recording a specific section of an already-recorded Song, use the Punch IN/OUT function. In this method, only the data between the Punch In point and the Punch Out point is overwritten with the newly recorded data. Keep in mind that the notes before and after the Punch In/Out points are not recorded over, although you will hear them play back normally to guide you in the Punch In/Out timing. 

1	Call up the operation display. 
[DIGITAL RECORDING] -> [A] SONG CREATOR -> TAB [LEFT][RIGHT] REC MODE

2	Determine the settings for recording.

(Table)
[1 UP DOWN] to [3 UP DOWN]	REC START (Punch In)	Determines the Punch In timing.
		NORMAL: Overwrite recording starts when pressing the SONG [PLAY/PAUSE] button or when you play the keyboard in the Synchro Standby mode.
		FIRST KEY ON: The Song plays back normally, then starts overwrite recording as soon as you play the keyboard.
		PUNCH IN AT: The Song plays back normally up to the beginning of the indicated Punch In measure, then starts overwrite recording at that point. You can set the Punch In measure by pressing the [3 UP DOWN] button.
[4 UP DOWN] to [6 UP DOWN]	REC END (Punch Out)	Determines the Punch Out timing.
		REPLACE ALL: This deletes all data after the point at which recording is stopped.
		PUNCH OUT: The Song position at which recording is stopped is regarded as the Punch Out point. This setting maintains all data after the point at which recording is stopped.
		PUNCH OUT AT: Actual overwrite recording continues until the beginning of the specified Punch Out measure (set with the corresponding display button), at which point recording stops and normal playback continues. This setting maintains all data after the point at which recording is stopped. You can set the Punch Out measure by pressing the [6 UP DOWN] buttons.
[7 UP DOWN]/[8 UP DOWN]	PEDAL PUNCH IN/OUT	When this is set to ON, you can use Foot Pedal 2 to control the Punch In and Punch Out points. While a Song is playing back, pressing (and holding) Foot Pedal 2 instantly enables Punch In recording, while releasing the pedal stops recording (Punch Out). You can press and release Foot Pedal 2 as often as you want during playback to punch in/out of overwrite recording. Note that the current function assignment of the Foot Pedal 2 is cancelled when the Pedal Punch In/Out function is set to ON.
		NOTE
		Pedal Punch In/Out operation may be reversed depending on the particular pedal you've connected to the instrument. If necessary, change the pedal polarity to reverse the control (page 109).
(Table End)

3	While holding the SONG [REC] button, select the desired track by using the [1 UP DOWN] to [8 UP DOWN] buttons and [C]/[D] buttons.

4	Press the SONG [PLAY/PAUSE] button to start Punch In/Out recording.
Play the keyboard at the Punch In point and stop recording at the Punch Out point.

5	Press the [I] (SAVE) button to execute the Save operation.

CAUTION
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

Examples of re-recording with various Punch In/Out settings
The Tyros3 features several different ways you use the Punch In/Out function. The illustrations below indicate a variety of situations in which selected measures in an eight-measure phrase are re-recorded.

(Figure)
REC START setting 
REC END setting
Original data
NORMAL
REPLACE ALL
Start overwrite recording *1
Stop recording *2
Deleted
NORMAL
PUNCH OUT
Start overwrite recording *1
Stop recording *2
NORMAL 
PUNCH OUT AT=006 
Start overwrite recording *1
Stop overwrite recording/play original data
FIRST KEY ON
REPLACE ALL
Play back original data
Play the keyboard to start overwrite recording
Stop recording *2
Deleted
FIRST KEY ON
PUNCH OUT
Play back original data
Play the keyboard to start overwrite recording
Stop recording *2
FIRST KEY ON 
PUNCH OUT AT=006
Play back original data
Play the keyboard to start overwrite recording
Stop overwrite recording/play original data
PUNCH IN AT=003
REPLACE ALL
Play back original data
Start overwrite recording
Stop recording *2
Deleted
PUNCH IN AT=003
PUNCH OUT
Play back original data
Start overwrite recording
Stop recording *2
PUNCH IN AT=003
PUNCH OUT AT=006
Play back original data
Start overwrite recording
Stop overwrite recording/play original data
*1	To avoid overwriting measures 1 to 2, start recording from measure 3.
*2	To stop recording, press the [REC] button at the end of measure 5.
Previously recorded data
Newly recorded data
Deleted data

Editing Channel Events

1	In the CHANNEL Page, use the [A]/[B] buttons to select the edit menu, then edit the data by using the [1 UP DOWN] to [8 UP DOWN] buttons. 
For details of the edit menu and available settings, see page 64.

2	Press the [D] (EXECUTE) button to execute the operation for the current display.
After the operation (with the exception of the SETUP menu) is completed, this button changes to "UNDO," letting you restore the original data if you are not satisfied with the operation results. The Undo function only has one level; only the previous operation can be undone.

3	Press the [I] (SAVE) button to execute the Save operation.

CAUTION
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

1 QUANTIZE
The Quantize function allows you to align the timing of all the notes in a channel. For example, if you record the musical phrase shown at right, you may not play it with absolute precision, and your performance may have been slightly ahead of or behind the precise timing. Quantize is a convenient way of correcting for this.

(Score)

(Table)
[2 UP DOWN]/[3 UP DOWN]	CHANNEL	Determines which MIDI channel in the Song data is to be quantized.
[4 UP DOWN] to [6 UP DOWN]	SIZE	Selects the quantize size (resolution). For optimum results, you should set the Quantize size to the shortest note value in the channel. For example, if eighth notes are the shortest in the channel, you should use eighth note as the Quantize size. 
		(Figure)
		After 1/8 note quantization
		Settings:
		1/4 note
		1/4 note triplet
		1/8 note
		1/8 note triplet
		1/16 note
		1/16 note triplet
		1/32 note
		1/8 note+1/8 note triplet*
		1/16 note+1/8 note triplet*
		1/16 note+1/16 note triplet*
		The three Quantize settings marked with asterisks (*) are exceptionally convenient, since they allow you to quantize two different note values at the same time. For example, when the straight eighth notes and eighth notes triplet are contained in the same channel, if you quantize by the straight eighth notes, all notes in the channel are quantized to straight eighth notes-completely eliminating any triplet feel. However, if you use the eighth note + eighth note triplet setting, both the straight and triplet notes will be quantized correctly.
[7 UP DOWN]/[8 UP DOWN]	STRENGTH	Determines how strongly the notes will be quantized. A setting of 100% produces exact timing. If a value less than 100% is selected, notes will be moved toward the specified quantization beats according to the specified percentage. Applying less than 100% quantization lets you preserve some of the "human" feel in the recording.
		(Figure)
		Quarter-note length
		Original data (assuming 4/4 meter)
		Quantizing, strength =100
		Quantizing, strength =50
(Table End)

2 DELETE
You can delete the data of the specified channel in the Song. Select the channel whose data to be deleted by using the [1 UP DOWN] to [8 UP DOWN] buttons, then press the [D] (EXECUTE) button to execute the operation.

3 MIX
This function lets you mix the data of two channels and place the results in a different channel. It also lets you copy the data from one channel to another.

(Table)
[2 UP DOWN]/[3 UP DOWN]	SOURCE 1	Determines the MIDI channel (1 to 16) to be mixed. All MIDI events of the channel specified here are copied to the destination channel.
[4 UP DOWN]/[5 UP DOWN]	SOURCE 2	Determines the MIDI channel (1 to 16) to be mixed. Only note events of the channel specified here are copied to the destination channel. Besides the values 1 to 16, there is a "COPY" setting that allows you to copy the data from Source 1 to the destination channel.
[6 UP DOWN]/[7 UP DOWN]	DESTINATION	Determines the channel into which the mix or copy results will be placed.
(Table End)

4 CHANNEL TRANSPOSE
This allows you to transpose the recorded data of individual channels up or down by a maximum of two octaves in semitone increments.

(Table)
[F]	CH 1 to 8/CH 9 to 16	Toggles between the two channel displays: Channels 1 to 8, and Channels 9 to 16.
[G]	ALL CH	To simultaneously set all channels to the same value, adjust the Channel Transpose for one of the channels while holding down this button.
(Table End)

5 SETUP
The current settings of the Mixing Console display and other panel settings can be recorded to the top position of the Song as the Setup data. The Mixing Console and panel settings recorded here are automatically recalled when the Song starts.

(Table)
[1 UP DOWN] to [7 UP DOWN]	SELECT	Determines which playback features and functions will be automatically called up along with the selected Song. The items selected here can be recorded only to the top position of the Song, except for the KEYBOARD VOICE.
		SONG: Records the tempo setting and all settings made from the Mixing Console.
		KEYBOARD VOICE: Records the panel settings, including the Voice selection of the keyboard parts (RIGHT 1, 2, 3, and LEFT) and their on/off status. Panel settings recorded here are same as the ones memorized to the One Touch Setting. This can be recorded at any point in a Song.
		SCORE SETTING: Records the settings in the Score display.
		GUIDE SETTING: Records the settings of the Guide functions including the Guide ON/OFF setting. 
		LYRICS SETTING: Records the settings in the Lyrics display.
		MIC SETTING: Records the microphone and the Vocal Harmony settings in the Mixing Console display.
[8 UP]	MARK ON	Add or remove a checkmark to the selected item. Checked items are recorded to the Song.
[8 DOWN]	MARK OFF	
(Table End)

Editing Chord Events, Notes, System Exclusive Events and Lyrics
You can edit the chord events, note events, system exclusive events and lyrics in the same manner on the corresponding display: CHORD, 1 to 16, SYS/EX and LYRICS. These displays are called "Event List display" because some events are shown in a list view.

(Figure)
Event List display
Indicates the location (position) of the corresponding event.
Indicates the event type. See pages 67 to 68.
Indicates the event value.

(Table)
[A]/[B]		Moves the cursor up/down and select the desired event.
[C]		Moves the cursor to the top (beginning of the Song).
[D]/[E]		Moves the cursor left/right and select the desired parameter of the highlighted event.
[H]	FILTER	Calls up the Filter display (page 68), letting you select only the events you wish to be shown in the event list.
[I]	SAVE	Press to save the edited Song.
[J]	MULTI SELECT	Holding this button while using the [A]/[B] buttons lets you select multiple events.
[1 UP DOWN]	BAR	Determines the position (bar/beat/clock) of the data. One clock is equal to 1/1920th of a quarter note.
[2 UP DOWN]	BEAT	
[3 UP DOWN]	CLOCK	
[4 UP DOWN]/[5 UP DOWN]	DATA ENTRY	Adjusts the event value. For coarse adjustment, use the [4 UP DOWN] buttons. For fine adjustment, use the [5 UP DOWN] buttons or [DATA ENTRY] dial. 
[6 UP]	CUT	Executes cut/copy/delete/paste operation.
[7 UP]	COPY	
[7 DOWN]	DELETE	
[8 UP]	PASTE	
[6 DOWN]	INS (INSERT)	Adds a new event.
[8 DOWN]	CANCEL	Cancels editing and restores the original value.
(Table End)

Chord Events (CHORD Page)

(Table)
Style	Style
Tempo	Tempo
Chord	Chord root, Chord type, On Bass Chord
Sect	Style Section (Intro, Main, Fill In, Break, Ending)
OnOff	On/off status for each part (channel) of the Accompaniment Style
CH.Vol	Volume for each part (channel) of the Accompaniment Style
S.Vol	Overall volume of the Accompaniment Style
(Table End)

Note Events (1-16 Page)

(Table)
Note 	The individual note of a Song. Includes the note number which corresponds to the key which was played, plus a velocity value based on how hard the key is played, and the gate time value (the length of a note).
Ctrl (Control Change)	Settings to control the Voice, such as volume, pan, filter and effect depth (edited via the Mixing Console described on page 93), etc.
Prog (Program Change)	MIDI program change number for selecting a Voice.
P.Bnd (Pitch Bend)	Data for changing the pitch of a Voice continuously. This event is generated by controlling the PITCH BEND wheel. 
A.T. (Aftertouch)	This event is generated when pressure is applied to a key after the note is played.
(Table End)

System Exclusive Events (SYS/EX. Page)

(Table)
ScBar (Score Start Bar)	Determines the top measure of a Song. 
Tempo	Determines the tempo value.
Time (Time signature)	Determines the time signature.
Key (Key signature)	Determines the key signature, as well as the major/minor setting, for the music score shown on the display.
XGPrm (XG parameters)	Allows you to make various detailed changes to the XG parameters. Refer to the "MIDI Data Format" in the Data List for details. The Data List is available at the Yamaha website.
SYS/EX. (System Exclusive)	Displays the System Exclusive data in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.
Meta (Meta event)	Displays the SMF meta events in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.
Marker (Song Position Marker)	Displays the Song Position Marker (SPJ-01-04) in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.
HDR (HDR play control)	This controls Audio Song playback via Song data. This event is used to playback a MIDI Song and Audio Song in succession; the Audio Song cannot be synchronized to the MIDI Song playback.
(Table End)

Lyrics Events (LYRICS Page)

(Table)
Name	Allows you to enter the Song name.
Lyrics	Allows you to enter lyrics.
Codes	CR: Enters a line break in the lyrics text.
	LF: Deletes the currently displayed lyrics and displays the next set of lyrics.
(Table End)

Displaying Specific Types of Events
In the Event List displays, various types of events are shown. It may sometimes be difficult to pinpoint the ones you want to edit. This is where the Filter function comes in handy. It lets you determine which event types will be shown in the Event List displays.

1	Press the [H] (FILTER) button in the CHORD, 1-16, SYS/EX. or LYRICS displays.
2	Checkmark the desired item to be displayed.

(Table)
[C]	MAIN	Displays all main types of events.
[D]	CTRL CHG	Displays all specific Control Change message events.
[E]	STYLE	Displays all types of Style playback related events.
[H]	ALL ON	Checkmarks all event types.
[I]	NOTE/CHORD	Selects only NOTE/CHORD data.
[J]	INVERT	 Reverses the checkmark settings for all boxes. In other words, this enters checkmarks to all boxes that were previously unchecked and vice versa.
[2 UP DOWN] to [5 UP DOWN]		Select and event type to be checked or unchecked.
[6 UP]/[7 UP]	MARK ON	Enters/removes the checkmark for the selected event type. The checked event types can be shown on the CHORD, 1-16, SYS/EX or LYRICS Page.
[6 DOWN]/[7 DOWN] 	MARK OFF	
(Table End)

3	Press the [EXIT] button to execute the settings.

Editing Song Position Markers
This section covers two additional Marker-related features and details. For basic information on using the Markers for jump playback and loop playback, refer to the Owner's Manual.

Jump Markers
The Markers explained in the Owner's Manual are also called "Jump Markers." In the Event List display, they are indicated as "SPJ-01"-"SPJ-04" (page 67). In the Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions. When the same Marker number is contained at different locations in the Song, the latest occurring one is used as a "Loop End Marker" (below).

Loop End Marker
Loop End Markers can be used for putting additional Markers in Song data, providing even greater versatility. Creating a Loop End Marker is done within the Event List (and not with the [SP 1] to [SP 4] buttons on the panel), by simply copying one "SPJ" Jump Marker event to another position in the Song.
For basic information on loop playback between successive Jump Markers, refer to the Owner's Manual.
The examples below show how Loop End Markers can be used in Song playback.

(Figure)
Example 1
Top of the song
End of the song

If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback loop between those points.
If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 points.

(Figure)
Example 2
Top of the song
End of the song

If the Song is playing back between SPJ-02 and the second SPJ-01, turning on [LOOP] will result in a playback loop between those points.
If the [LOOP] button is turned on while the Song is playing back between the top of the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.
If the Song is playing back between the second SPJ-01 and SPJ-03 and [LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ-02 and the second SPJ-01 (Loop End Marker).

In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from-only the location of the copied Marker provides it with this different function.
In Song playback, the markers formatted as "SPJ-xxxxx" (xxxxx: any character except 01 to 04 and any number of letters is OK) are handled as Loop End Markers. Since the Event List in the Song Creator function does not let you freely name Markers, the instructions above are recommended for creating new Markers. However, with sequence software on a computer, you can create new Markers and assign appropriate names to them. By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump Markers in the Event List.

NOTE
Loop playback problems may occur if successive Markers are too close to one another.

NOTE
When the effect settings of the jump destination (the position you're jumping to) differ from those at the jump source, glitches or drop-outs in the sound may result. This is because of limitations in the effect processors of the Tyros3.

NOTE
When using the Guide function (page 53) with jump playback, keep in mind that the Guide indication may not be able to stay in time with the jumps.


This is the end of the file.